Science works, we can see its products
all about us. Science predicted a total eclipse of the sun traveling
across the United States today, and it happened, exactly as
predicted.
Scientific principles when applied to
the things of this world operate predictably to produce intended
results. Psychiatry, sociology, psychology, and the other social
sciences, however, that purport to deal with man do not work. The war
on poverty, with billions of dollars and the best minds attempting to
make a difference, and poverty is still with us, and according to
some, is growing even in this recent time of affluence and
prosperity. Mental illness, homelessness, crime has not diminished in
spite of the efforts of the best most well-intentioned practitioners.
And soldiers, armed with modern technology capable of wiping out the
inhabitants of earth, are still afflicted with the neuroses,
psychoses, and aberrations that have plagued men since the beginning
of the race.
So while science has brought human
beings from disease and a struggle for survival to the stars, social
sciences are still back in Neanderthal times, struggling to deal with
basic tenets of humanity. Psychiatry has rushed to redefine itself as
a science, a branch of medicine, taking its place beside surgery as a
scientific discipline. But to see clearly the incursions of
psychiatry into the halls of science, you must hear what some of its
early advocates said.
In 1940, John Rawling Rees, a cofounder
of the World Federation of Mental Health said "Since the last
world war we have done much to infiltrate the various social
organizations throughout the country … we have made a useful attack
upon a number of professions. The two easiest of them naturally are
the teaching profession and the church."
Another cofounder of the WFMH, G. Brock
Chisholm, called for psychiatrists to free "the race from its
crippling burden of good and evil."
http://www.cchrstl.org/documents/religion.pdf
. Religion is burdened with its own troubles and conflicts, but when
psychiatry usurped religion, it did away with the idea of man as a
spirit. The word psychology, for example, means the "study of
the soul or spirit." But psychology redefined mankind as bereft
of spirit, a collection of amino acids, flesh, bone and
stimulus-response reactions. Men were very much like dogs, the theory
goes, and you could punish them to make them obey, stimulus-response
style, because there was nobody else home.
So if you apply science to a subject
like human beings, and remove the most essential portion of humans –
a spiritual nature – science won't work. It is as if you tried to
study water by analyzing a dry lake, or studying hydrogen and not
oxygen. But science is science, and squishy stuff like spirits gets
tossed on the rubbish heap. Spirits do not compute in a science that
admits only matter. So psychiatrists have to explain mental illness –
not as a degradation of the spirit, but as a chemical imbalance,
which they can address with very profitable pharmaceuticals.
In the way of analogy, let's take a
video game. The essential elements are the computer and its game
program, a screen, keyboard, electricity, etc. Perhaps it’s a
multi-player game that connects others over the internet. So plug the
computer in, turn it on, click on the game, and what happens?
Nothing. It needs a player. The player is outside the game. He or she
cannot directly enter the game. The game is made up of electrical
circuits, which by analogy are nerves, a program, which by analogy is
the brain, and the various computer displays and devices such as a
screen, mouse, joystick, keyboard, etc. which by analogy is the human
body. But it needs a player. So to play this game, the player
selects an avatar, an electrical entity that will represent the
player on the screen and which the player can control to participate
in the game. The player, let us say, chooses to interface with the
game, take up the avatar and enter the game.
A spirit, by analogy
enters the game by inhabiting a body, learning to run it by use of
the program/brain and its neurons in order to enter the game called
"Life on Earth." A game player may be beset by
distractions. Dinner, its history in the game, the degree of
competitiveness, time constraints, weaknesses and strengths, and so
on. Might a spirit also have a history, strengths and weaknesses,
likes and dislikes, time constraints, distractions, etc.? If a
scientist were to analyze only the avatar and not the player, the
brain and not the spirit, the computer program and not the user of
that program, might not the scientist come up with wildly varying
results, unpredictable results?
Obviously a program can have errors in
it. Computer code is often full of errors, and brains can have errors
too. But what about the player, the spirit? Does science address the
spirit? No it does not. Science deals with matter energy space and
time, and spirit does not inhabit that realm. The player does not
inhabit the video game, the spirit does not inhabit the physical
universe, it only interfaces with it through an avatar/body to play
the game called "Life on Earth."
So what is a spirit? In physics it
would be termed a true static. It has no matter, no energy, no space,
no time, it has no location, no mass, none of the factors that
science deals with so effectively, and yet through the avatar of the
human body, it can act in the universe of matter, energy, space and
time, it can play the game of life.
So what about the mind? We have them,
we're pretty sure of that, but the psychiatrists refuse to believe in
a spirit, and they have relegated the mind to the brain. The brain is
where memory is kept, where decisions get made, where love blooms,
where intention begins, where our awareness is located. That is like
saying that a company's telephone system is where the company's
intelligence resides. You see? According to the psychiatrists, here's
no one home, no one using the telephone system, it's all material
stuff, that's all that matters and by god they are going to make it
explain what makes men tick.
So try an experiment. Close your eyes
and get a picture of a cat. Is it a cat you know? A made up cat? A
Cat with green and purple stripes? So who is looking at the cat? Are
you using your eyeballs to see the cat? How about we say the mind is
like the cloud in computer-speak. It's not part of the body, the
computer, or the computer program, but somewhere else. We create
memories and pictures and store them in the cloud, then retrieve them
when we want or need to look at our album. And we don't use our
bodies' eyeballs to view them. The spirit does that. Memories are not
like bits of cheese stored in holes in brain molecules, but are like
spiritual albums stored in the cloud. And, according to this analogy,
if your computer system conks out and is replaced, you as the player
are still there, and your albums in the cloud are still there, thus
we get an explanation of past-life memories, which psychiatrists say
are hallucinations for which prescriptions are needed. Oh, and by
analogy, when your body dies, you retreat from the game for a time,
get a new computer system, reinstall the programs, and continue the
game. Psychiatrists say there is no cloud, there is no spirit, only
body and brain which die and rot so you're doomed and depressed
without some of their happy pill prescriptions.
Cheer up! If you are a spirit, you are
basically good and you will never die. You are immortal and much more
powerful than the psychiatrists would have you believe. They say you
are deluded, need pharmaceuticals, that life is mud and so are you.
You have your troubles, that's for certain. Spirits make mistakes,
sometimes the cloud they use is defective and they operate on
erroneous data and do harmful things. There are bugs in the computer
program and so sometimes when you try to help you hurt someone.
Sometimes you are flooded with bad data and shoot someone, especially
if your circuits are flooded with anti-depressants, stimulants,
opioids and such. But you are basically good, and helping others is
basic to your nature. But spirits are immortal and can get worn out
from lifetime after lifetime, and they need a refresher or a
vacation.
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